In Fridays class I created the animation cycle for my camera and received some feedback about my model, mainly the front was empty and there are a few slight details I could add to the model to take it that step further, and for my background I was recommended to build a garage.
I attempted to create some traditional beetle head lights as separate models and attach them to the front. When I put them on the car they stuck out to far for my liking. ( Figure 1) I decided I would try to make a hole in my mesh to slot them into. I used the extrude tool to do so and I found it was displacing my mesh. I thought I would try the booleen tool. It kind of worked but not to my liking, it still made my mesh messy.( Figure 2) I think for me to have the traditional beetle lights is something I would have had to plan in the early stages. I am cautious of wrecking my mesh at this stage and as much as I would have really liked to add the headlights I’ve spent a day trying and I think I had better move on as I’m running out of time.
I created a metal stream line to go along both sides of the car and the bonnet which I think looks really nice. On the hood I also added a badge and a handle. I used the EP curve tool to create the curves and then extruded along the curve. (Figure 3)
To create the garage I created five planes and made a box out of them, four walls and a floor. Mid way through doing this I thought it would be a better idea to use a cube. So I created a cube and flipped the normal’s so that the texture would appear on the inside.
I originally had it so you could see the walls of the garage but I decided to get rid of the walls and I think it looked really cool how it fades to black. (Figure 4) I created some extra assets to add to the scene- some cinder blocks that were recommended by my teacher and an oil spill to give it a garage look. (Figure 5 & 6) I edited the attributes of the oil to make it very reflective like oil. I was happy with the result, the scene is quiet simple but nice. I think any more assets and it will be busy and subtract from the main asset.
I spent a while testing different lights trying to get them to illuminate my model nicely, the main issue was I wanted to light up my whole model with out having one side shaded and that meant two lights but then I would have multiple shadows.
I trialled all of the lights but I couldn't get my desired effect. To solve this issue I parented my spotlight to my camera rig, so when the camera rotated the light when with it illuminating the whole model as it goes around. I was pretty happy with the result. Though it meant I lost the shine of the oil I crated which was a shame.
While I was creating the lights I decided to add a flicker, like a busted light to give it more of a garage feel. I found some nice sound effects to go with the it.
I rendered my whole scene and noticed my model was see through . This was a decision I made because I didn't like that you could see the outside of a side through the opposite car window, though after watching it I decided that I would rather have something there than to be see through. I changed it to be double sided in the render stats menu and that fixed the issue. Then I had to re- render my scene. Some benefits that came from re-rendering my scene was- this time I added a light bulb to go with the lights because it seemed like it needed one with the sound effects I was using. I also softened the shadows and made the drop off sharper. (Figure 4)
Overall, even without the traditional headlights I am really happy with my asset/animation and how it turned out.
I attempted to create some traditional beetle head lights as separate models and attach them to the front. When I put them on the car they stuck out to far for my liking. ( Figure 1) I decided I would try to make a hole in my mesh to slot them into. I used the extrude tool to do so and I found it was displacing my mesh. I thought I would try the booleen tool. It kind of worked but not to my liking, it still made my mesh messy.( Figure 2) I think for me to have the traditional beetle lights is something I would have had to plan in the early stages. I am cautious of wrecking my mesh at this stage and as much as I would have really liked to add the headlights I’ve spent a day trying and I think I had better move on as I’m running out of time.
I created a metal stream line to go along both sides of the car and the bonnet which I think looks really nice. On the hood I also added a badge and a handle. I used the EP curve tool to create the curves and then extruded along the curve. (Figure 3)
To create the garage I created five planes and made a box out of them, four walls and a floor. Mid way through doing this I thought it would be a better idea to use a cube. So I created a cube and flipped the normal’s so that the texture would appear on the inside.
I originally had it so you could see the walls of the garage but I decided to get rid of the walls and I think it looked really cool how it fades to black. (Figure 4) I created some extra assets to add to the scene- some cinder blocks that were recommended by my teacher and an oil spill to give it a garage look. (Figure 5 & 6) I edited the attributes of the oil to make it very reflective like oil. I was happy with the result, the scene is quiet simple but nice. I think any more assets and it will be busy and subtract from the main asset.
I spent a while testing different lights trying to get them to illuminate my model nicely, the main issue was I wanted to light up my whole model with out having one side shaded and that meant two lights but then I would have multiple shadows.
I trialled all of the lights but I couldn't get my desired effect. To solve this issue I parented my spotlight to my camera rig, so when the camera rotated the light when with it illuminating the whole model as it goes around. I was pretty happy with the result. Though it meant I lost the shine of the oil I crated which was a shame.
While I was creating the lights I decided to add a flicker, like a busted light to give it more of a garage feel. I found some nice sound effects to go with the it.
I rendered my whole scene and noticed my model was see through . This was a decision I made because I didn't like that you could see the outside of a side through the opposite car window, though after watching it I decided that I would rather have something there than to be see through. I changed it to be double sided in the render stats menu and that fixed the issue. Then I had to re- render my scene. Some benefits that came from re-rendering my scene was- this time I added a light bulb to go with the lights because it seemed like it needed one with the sound effects I was using. I also softened the shadows and made the drop off sharper. (Figure 4)
Overall, even without the traditional headlights I am really happy with my asset/animation and how it turned out.