Hello,
Welcome back to my research and development blog! This week I was asked to;
Describe a highlight of the history of 3D Graphics with visual examples.
Find and link the blog of a practitioner who has contributed to a piece of work that inspires you.
Show examples of their work and describe the details of their role on the project
When I think of a highlight of 3D graphics I always turn to Pixar’s Toy Story. I have spoke about Toy Story in previous post and I’m always learning something new every time I come back and research it. When Toy Story was released by Pixar it was a huge turning point for 3D Graphics and the animation industry. Before Toy Story Computer Graphics were only thought of as ways to add to films, things that were humanly impossible otherwise, not to make a full feature length film. For example the dinosaurs in Jurassic Park are all created using CGI. Lucky for me one year after I was born that all changed. In 1995, Pixar released the worlds first feature length animation Toy story. Toy Story was the worlds first feature length animation made completely with computer generated imagery (CGI) Toy Story set the industry standard for animations and how they are made today. ( Figure 1 ) While 2D animation is still used widely for TV series like the Simpsons, Adventure Time, Brickleberry and a lot of different anime shows- just to name a few, I am yet to see another 2D animation feature length film since the release of Toy Story that would come close to being a box office hit as most ( but not all ) 3D animations would. Since Toy Story was released other animation companies such as Dream Works, Sony Animation, Blue Sky Studios have all turned to using CGI animation producing a lot of great feature length animations like, Epic, Shrek, Finding Nemo, How to Train a Dragon, Hotel Transylvania just to name a few. “As the movie industry matured the game industry started to get a foot hold to. In the so called fifth generation gaming consoles introduced fully 3D playable game environments to the masses. With the release of the Playstation (1994) and the Nintendo 64 (1996) games got their first fully 3D supported gaming platforms. Games such as Super Mario 64, Doom, Final Fantasy and Crash Bandicoot set the standard for many computer-generated games that followed.” (‘A Computer-Generated Imagery (CGI) History’, 2011)
The movie I chose that inspires me is Treasure Planet, it’s my favourite 2D animation. In short without getting into any details Treasure Planet is about a young boy Jim Hawkins who sets of on an adventure through space to find “Treasure Planet”. One of the things that capture me about this film is how visually captivating it is, which leads me to Christophe Vatcher - https://christophe-vacher.squarespace.com/treasure-planet/
Christophe Vatchers was the Visual Development Artist and Background Painter for the film Treasure Planet. (Figure 3 & 4) after doing further research I found some character drawings of Jim Hawkins by Christophe Vachter that lea me to believe he may have also had an input with the Character design. (figure 5 & 6)
Being a background artist requires you to create concept art for environment layouts and then also producing a final background weather its hand drawn or painted or created digitally using a image editing program such as Photo Shop. .
References
Peter, N. (n.d.). Living Lines Library: Treasure Planet (2002) - Character Design. Retrieved 12 March 2015, from http://livlily.blogspot.com.au/2010/10/treasure-planet-2002.html
VACHER CHRISTOPHE (USA). (n.d.). Retrieved 12 March 2015, from http://www.mondialartacademia.com/index.php/fr/peinture/8-peinture/218-vacher-christophe
Animation History. (n.d.). Retrieved 10 March 2015, from http://multimediamcc.com/old-students/ashaver/3d_history.html
A Computer-Generated Imagery (CGI) History. (2011, May 11). Retrieved 12 March 2015, from http://computerstories.net/a-computer-generated-imagery-cgi-history/
Avila, M. (2010). What Was the First Feature-Length Computer Animated Film? Retrieved from http://www.livescience.com/32679-what-was-the-first-feature-length-computer-animated-film.html
Images:
group-disney-announces-toy-story-4-is-happening-126226 (n.d) Retrieved from http://media.comicbook.com/uploads1/2015/03/group-disney-announces-toy-story-4-is-happening-126226.jpeg
Treasure_Planet_concept_art_02_Christope_Vatcher(n.d) Retreived from http://livlily.blogspot.com.au/2010/10/treasure-planet-2002.html
reasure_Planet_concept_art_01_Christope_Vatcher(n.d) Retreived from http://livlily.blogspot.com.au/2010/10/treasure-planet-2002.html
treasurepl.7(n.d) Retrieved from https://christophe-vacher.squarespace.com/treasure-planet/
treasure_sketches(n.d) Retreived from https://christophe-vacher.squarespace.com/treasure-planet/
Welcome back to my research and development blog! This week I was asked to;
Describe a highlight of the history of 3D Graphics with visual examples.
Find and link the blog of a practitioner who has contributed to a piece of work that inspires you.
Show examples of their work and describe the details of their role on the project
When I think of a highlight of 3D graphics I always turn to Pixar’s Toy Story. I have spoke about Toy Story in previous post and I’m always learning something new every time I come back and research it. When Toy Story was released by Pixar it was a huge turning point for 3D Graphics and the animation industry. Before Toy Story Computer Graphics were only thought of as ways to add to films, things that were humanly impossible otherwise, not to make a full feature length film. For example the dinosaurs in Jurassic Park are all created using CGI. Lucky for me one year after I was born that all changed. In 1995, Pixar released the worlds first feature length animation Toy story. Toy Story was the worlds first feature length animation made completely with computer generated imagery (CGI) Toy Story set the industry standard for animations and how they are made today. ( Figure 1 ) While 2D animation is still used widely for TV series like the Simpsons, Adventure Time, Brickleberry and a lot of different anime shows- just to name a few, I am yet to see another 2D animation feature length film since the release of Toy Story that would come close to being a box office hit as most ( but not all ) 3D animations would. Since Toy Story was released other animation companies such as Dream Works, Sony Animation, Blue Sky Studios have all turned to using CGI animation producing a lot of great feature length animations like, Epic, Shrek, Finding Nemo, How to Train a Dragon, Hotel Transylvania just to name a few. “As the movie industry matured the game industry started to get a foot hold to. In the so called fifth generation gaming consoles introduced fully 3D playable game environments to the masses. With the release of the Playstation (1994) and the Nintendo 64 (1996) games got their first fully 3D supported gaming platforms. Games such as Super Mario 64, Doom, Final Fantasy and Crash Bandicoot set the standard for many computer-generated games that followed.” (‘A Computer-Generated Imagery (CGI) History’, 2011)
The movie I chose that inspires me is Treasure Planet, it’s my favourite 2D animation. In short without getting into any details Treasure Planet is about a young boy Jim Hawkins who sets of on an adventure through space to find “Treasure Planet”. One of the things that capture me about this film is how visually captivating it is, which leads me to Christophe Vatcher - https://christophe-vacher.squarespace.com/treasure-planet/
Christophe Vatchers was the Visual Development Artist and Background Painter for the film Treasure Planet. (Figure 3 & 4) after doing further research I found some character drawings of Jim Hawkins by Christophe Vachter that lea me to believe he may have also had an input with the Character design. (figure 5 & 6)
Being a background artist requires you to create concept art for environment layouts and then also producing a final background weather its hand drawn or painted or created digitally using a image editing program such as Photo Shop. .
References
Peter, N. (n.d.). Living Lines Library: Treasure Planet (2002) - Character Design. Retrieved 12 March 2015, from http://livlily.blogspot.com.au/2010/10/treasure-planet-2002.html
VACHER CHRISTOPHE (USA). (n.d.). Retrieved 12 March 2015, from http://www.mondialartacademia.com/index.php/fr/peinture/8-peinture/218-vacher-christophe
Animation History. (n.d.). Retrieved 10 March 2015, from http://multimediamcc.com/old-students/ashaver/3d_history.html
A Computer-Generated Imagery (CGI) History. (2011, May 11). Retrieved 12 March 2015, from http://computerstories.net/a-computer-generated-imagery-cgi-history/
Avila, M. (2010). What Was the First Feature-Length Computer Animated Film? Retrieved from http://www.livescience.com/32679-what-was-the-first-feature-length-computer-animated-film.html
Images:
group-disney-announces-toy-story-4-is-happening-126226 (n.d) Retrieved from http://media.comicbook.com/uploads1/2015/03/group-disney-announces-toy-story-4-is-happening-126226.jpeg
Treasure_Planet_concept_art_02_Christope_Vatcher(n.d) Retreived from http://livlily.blogspot.com.au/2010/10/treasure-planet-2002.html
reasure_Planet_concept_art_01_Christope_Vatcher(n.d) Retreived from http://livlily.blogspot.com.au/2010/10/treasure-planet-2002.html
treasurepl.7(n.d) Retrieved from https://christophe-vacher.squarespace.com/treasure-planet/
treasure_sketches(n.d) Retreived from https://christophe-vacher.squarespace.com/treasure-planet/